﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AchievedTrigger : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    private void OnTriggerEnter(Collider other)
    {

        //var player = other.GetComponent<PlayerEntity>();
        //if (player)
        //{
        //    player.achieved = true;
        //}

    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
